Return to Heroes of Might and Magic 3. For this campaign you play as the young Barbarian hero Kilgor as he vies for the throne of Krewlod. You’ll begin with your first challenge to defeat an Ancient Behemoth. Then you’ll need to wipe out the other contenders and finally deal with the king himself.
There are 4 neutral Dungeons between them all and a further 4 Dungeons on the surface map. Move out quickly to capture the neutral Dungeon to the north and west and continue on to find and capture the first enemy Dungeon. Try to level up Mutare with Wisdom and Earth magic. Mage Guilds in this scenario are limited to level 2 or 3.
Secondary heroes. 1. Lorelai - find some learning stones and hope for expert scouting. 2. Alamar - ressurection spell + scholar. 3. Geon - slow spell. 4. Jeddite - ressurection spell + the fact that if he gets earth magic early in the game he may be playable as main hero.
Go to the Northern part of the island and enter the dungeon. Turn South at the junction and go back to the surface using the exit there. There are recruitment points in the Northern part of the island you're on now. Go back to the dungeon and follow the yellow path to another exit. Here you'll find a forge, a recruitment point and an upgrade point.
The Overlord is the Might hero class of the Dungeon faction in Heroes of Might and Magic III. Its Magic counterpart is the Warlock. Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance.OffBck When leveling up
Dungeon by far. Mana vortex is my favourite building, as I usually lean heavily towards magic, than might. Second favourite is maybe fortress. When I was a kid, I hated fortress, and this was the main reason why I decided once to perfect my strategies with it. Now it's one of my most liked towns.
These heroes pay for themselves within days. Building strategy/Resource Management (For Impossible Difficulty, or in general) Early on, you want to get your Town Hall up first, or your Mage guild level one, depending on your preference. Secure a City Hall as soon as you can, ideally by Day 5. You can get your first 3 level troops by the first week. That way you have 6 starting skills, not just 5. Skill Choices: Now, I am not going to say: "Get this skill at this level", but here are some useful skills. Useful Magic Skills: Regeneration, Mass Regeneration, Life Drain, Mass Life Drain, Weakness, Mass Weakness. High Priority Might Skills: Reinforcement I, II, III. Toughness I, II, III. Cleave.
1) Hire 3 heroes. Combine the troops on Mutare except those that might be undead (because of the morale penalty). One hero should stay near your home Dungeon to ferry troops later on. 2) Here are my suggested building orders: 1) Mage Guild Level 1 (so heroes have spellbooks) 2) Town Hall. 3) Warren. 4) Harpy Loft.
qGiYwT. 629 653 715 961 553 227

heroes of might and magic 3 dungeon strategy